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⬪ Name
⬪ Archetype
⬪ Occupation
⬪ Appearance
⬪ Attributes

Fortitude

Willpower

Reflexes

Reason

Intuition

Perception

Coolness

Violence

Charisma

Soul

⬪ Relations
⬪ Dark Secrets
⬪ Disadvantages
⬪ Advantages
⬪ Wounds
Serious Wounds (-1 ongoing)
Stabilized
Critical Wound (-1 ongoing)
Stabilized
Apply wound penalties to rolls
⬪ Stability
Composed
Uneasy Moderate stress:
-1 to Disadvantage rolls
Unfocused
Shaken Serious stress:
-1 Keep it Together
-2 to Disadvantage rolls
Distressed
Neurotic
Anxious Critical stress:
-2 Keep it Together
-3 to Disadvantage rolls
+1 See Through the Illusion
Irrational
Unhinged
Broken The GM makes a Move
⬪ Conditions
Angry (-1 ongoing)
Guilt-ridden (-1 ongoing)
Sad (-1 ongoing)
Distracted (-2 ongoing)
Scared (-1 ongoing)
Obsessed (+1 relation)
Apply condition penalties to rolls
⬪ Dramatic Hooks
⬪ Gear
⬪ Weapons
Ammo: /
⬪ Advancement

Experience



Your sleeping PC advances in the following steps:

[1] They remember something about their Dark Secret.

[2] They remember something about their Dark Secret.

[3] They remember something about their Dark Secret.

[4] They remember something about their Dark Secret.

[5] They remember something about their Dark Secret.

[6] They awaken. You choose an Aware Archetype. The PC keeps their Dark Secret and their Disadvantages, but the player picks three Advantages from their new Archetype.

When your character advances you get to choose from the following advancements.

Choose One of These:

Increase one active Attribute +1 (to max +3).

Increase one passive Attribute +1 (to max +3).

Increase any one Attribute +1 (to max +4).

Select a new Advantage from your Archetype.

After 5 Advancements You May Also Choose:

Increase any one Attribute +1 (to max +4).

Select a new Advantage from any Aware Archetype.

End your character's story arc as you see fit, and create a new Aware character, who starts with 2 Advancements.

Replace your current Archetype with another Aware Archetype, and erase one of your starting 3 Advantages.

After 10 Advancements You May Also Choose:

Advance your character to an Enlightened Archetype.

Choose One of These:

Add +1 to any Attribute (max +5).

Add +1 to an active Attribute (max +4).

Add +1 to a passive Attribute (max +4).

Gain an Ability available to your Archetype.

After 5 Advancements You May Also Choose:

Add +1 to any Attribute (max +5).

Gain an Ability or Advantage of your choosing.

Finish your character's story and make a new PC.

Change your character's Archetype to a new Enlightened one.

After 10 Advancements You May Also Choose:

Start your journey towards Awakening.

⬪ Notes
Modificator

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Resultado: {{valor}}
{{#rollGreater() valor 14}}

Success!

{{/rollGreater() valor 14}} {{#rollBetween() valor 10 14}}

Sucesso com restrições

{{/rollBetween() valor 10 14}} {{#rollLess() valor 10}}

Falha!

{{/rollLess() valor 10}} {{#success}} {{#rollGreater() valor 14}}
{{success}}
{{/rollGreater() valor 14}} {{/success}} {{#partial}} {{#rollBetween() valor 10 14}}
{{partial}}
{{/rollBetween() valor 10 14}} {{/partial}} {{#failure}} {{#rollLess() valor 10}}
{{failure}}
{{/rollLess() valor 10}} {{/failure}}